-
released this
2026-11-02 10:07:43 -05:00 | 2 commits to main since this releaseElite Smash detected as online
- Elite Smash and Quickplay are online from their first stage load. The
menu hooks Deluxe used to learn that a match was online do not fire on every
way into Quickplay: on the console, Elite Smash ran its waiting room and
every battle with Deluxe's connection still Offline, and only the latency
hook a few seconds into the first battle marked it online. Each stage load
now also reads the game's own scene words; an online mode (0x0701xxxx)
with a waiting-room, Quickplay or Elite battle melee value makes an Offline
connection Quickplay. Local wireless and Arena are left as they were, and an
online mode word left over from an earlier session does not promote an
offline stage. Event 107a=4records each promotion. - No new hook or write: the reads are 0.9.0's guarded scene-mode reads.
Verification
- Host gates: 321 unit and 23 integration tests (new: the console's Elite
words and Eden's Quickplay word are online; local Smash, Training and
local-wireless words are not), Clippy with warnings denied (host and
Skyline), the no-default-features build and the Skyline release build. The
build from thev0.10.2tag has the same NRO bytes as the build tested in
Eden. - Eden (2026-11-02), LAN Online Quickplay on two hosts (d01): this build
logged107 a=4at the waiting room and Quickplay at the waiting room,
battle and results stages; 0.10.1 on the other host logged Offline at the
same stages. The desync detector on both hosts ended the match at the same
frame withdesync_seen=0. - Eden (2026-11-02), the card's 16 plugins (h04): boots, Training and the
CPU Pilot page work; noUnmappedline. - Console: this build had not run on the console when it was released;
the manifest recordsruntime_tested=false. Elite Smash itself has not run
in Eden.
Install
Close Smash, then replace
libssbu_online_deluxe_rewrite.nroin
atmosphere/contents/01006A800016E000/romfs/skyline/plugins/.
Keep only one Deluxe implementation.manifest.jsonrecords the exact
hashes, build ID, module ID and source/native dependency provenance.Downloads
-
Source code (ZIP)
0 downloads
-
Source code (TAR.GZ)
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- Elite Smash and Quickplay are online from their first stage load. The
-
released this
2026-11-01 10:15:25 -05:00 | 7 commits to main since this releaseThe label column fits long labels; L+R+X on plugin rows
- No more clipped labels. Every vertical table widens its label column to
its longest label, while each value keeps its room. 0.10.0 drew Window
Options'Stages + Counterpickrow asStages + Count. - L+R+X on a plugin row. On the Plugins page or a plugin's own page, L+R+X
on a value row asks the plugin for the value it already shows, once per
press. A plugin may use that as the row's second action: ssbu-cpu-pilot
0.2.1 steps the CPU level on its P1 row (CPU (L1)…CPU (L9)). For any
other plugin it changes nothing. Deluxe saves nothing for it, and the plugin
ABI is unchanged (v5), so plugins need no rebuild.
Verification
- Host gates: 319 unit and 23 integration tests, Clippy with warnings
denied (host and Skyline), the no-default-features build and the Skyline
release build. The build from thev0.10.1tag has the same NRO bytes as
the build tested in Eden. - Eden (2026-11-01): with the operator's 16-plugin card set and the card's
settings, and ssbu-cpu-pilot 0.2.1:- Window Options showed
Stages + Counterpickwhole, values aligned. - In Training with the window open, each L+R+X stepped the P1 row once
(CPU (L3)→CPU (L4)→CPU (L5)). - On the main menu, outside any battle, L+R+X on the row stepped it once per
press, through this release's request alone.
- Window Options showed
- Console: this build had not run on the console when it was released;
the manifest recordsruntime_tested=false.
Install
Close Smash, then replace
libssbu_online_deluxe_rewrite.nroin
atmosphere/contents/01006A800016E000/romfs/skyline/plugins/.
Keep only one Deluxe implementation.manifest.jsonrecords the exact
hashes, build ID, module ID and source/native dependency provenance.Downloads
-
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-
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- No more clipped labels. Every vertical table widens its label column to
-
released this
2026-11-01 08:54:29 -05:00 | 9 commits to main since this releaseA Window Options row per own page
- Each plugin page has its own row. Window Options lists one Shown/Hidden
row per plugin page, between PluginsPage and PerfPage. A hidden page leaves
the L+R+Down cycle; the others stay. Before, one OwnPages row showed or hid
every plugin page at once. - Config:
hide_plugin_pages=<id>,<id>inconfig.ini, written only
when a page is hidden. The ids are the plugins' registered ids, such as
ssbu_cpu_pilotorstages_counterpick. The olderhide_pages=own_pages
still hides every plugin page; the first per-page change turns it into one
id per registered page. - The plugin ABI is unchanged (v5), so plugins need no rebuild.
Verification
- Host gates: 315 unit and 21 integration tests, Clippy with warnings
denied (host and Skyline), the no-default-features build and the Skyline
release build. The build from thev0.10.0tag has the same NRO bytes as
the build tested in Eden. - Eden (2026-11-01): with the operator's 16-plugin card set, this build
and ssbu-cpu-pilot 0.2.0 replacing the installed versions, Window Options
listed a row for each plugin page
(CPU Pilot, Stages + Counterpick); showing CPU Pilot wrote
hide_pages=plugins,performanceandhide_plugin_pages=stages_counterpick.
With a test plugin that registers two pages: each page shown and hidden on
its own, hidden pages skipped by the cycle, Up/Down wrapping through the new
rows, and the setting kept after a restart. - Console: this build had not run on the console when it was released;
the manifest recordsruntime_tested=false.
Install
Close Smash, then replace
libssbu_online_deluxe_rewrite.nroin
atmosphere/contents/01006A800016E000/romfs/skyline/plugins/.
Keep only one Deluxe implementation.manifest.jsonrecords the exact
hashes, build ID, module ID and source/native dependency provenance.Downloads
-
Source code (ZIP)
0 downloads
-
Source code (TAR.GZ)
0 downloads
- Each plugin page has its own row. Window Options lists one Shown/Hidden
-
v0.9.0 Stable
released this
2026-10-30 23:25:06 -04:00 | 11 commits to main since this releaseYou-line player modes, lobby practice as Training, and LTO
0.9.0 releases the work that has been on the operator's Switch as candidate
3ea3c49since 2026-10-28.- Player modes on the You line. On Settings with You selected,
ZR+Left/Right moves a light-blue frame between Stealth, Streamer and (with
the game-aware Horizon-OC fork) the OC clock, and L+R+X toggles the
framed one. L+R+X acts only on the highlighted row: You, or NetProfile for
Vanilla+. ZR+X, ZR+Y and ZR+L3 are retired after accidental in-match
toggles. Withhoc_oc=alwaysthe clock stays white with a hub. - Waiting-room practice counts as Training, whatever stage the lobby
loads; before, a loaded lobby stage drew the match strip. - One log per stage under
ultimate/ssbu_online_deluxe_rewrite/matches/. - Diagnostics: present-pacing outliers, reacquires and interval changes
(codes 117–119), and the refresh-clock plugin's 120 Hz counters every 5 s
from boot (code 120; Deluxe only reads its status file). - About 300 KiB less memory. The library was both a cdylib and an rlib,
and Cargo skips LTO for that combination, so the profile'slto = "thin"
never applied. Resident size is 1,480 → 1,172 KiB against the3ea3c49
build, with the same exports.
Verification
- Host gates: 311 unit and 21 integration tests, Clippy with warnings
denied (host and Skyline), the no-default-features build and the Skyline
release build. - Eden (2026-10-31): this NRO next to the 15 other plugins on the
operator's card: start-up throughfighter_cut_in_readywith no errors, and
an offline 1v1 against a CPU ran to the results with its per-stage log
written. - Console: candidate
3ea3c49, with the same source, has been on the
operator's Switch since 2026-10-28. This release build has not run on the
console yet, and the manifest recordsruntime_tested=false.
Install
Close Smash, then replace
libssbu_online_deluxe_rewrite.nroin
atmosphere/contents/01006A800016E000/romfs/skyline/plugins/.
Keep only one Deluxe implementation. This NRO replaces the original fork,
SsbuSync and the PIA manager.manifest.jsonrecords the exact hashes, build
ID, module ID and source/native dependency provenance.Downloads
-
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- Player modes on the You line. On Settings with You selected,
-
v0.8.1 Stable
released this
2026-10-27 22:42:04 -04:00 | 36 commits to main since this releaseHorizon-OC only when online
Adds an online-only mode for the game-aware Horizon-OC fork
(source, branch
game-aware/2.6.0on Horizon-OC2.6.0-rel; no binary release of the fork yet).-
With
hoc_oc=online, toggled by ZR+L3 on the Settings page, Smash's saved
Horizon-OC profile applies only while you are connected to another player,
over the internet or local wireless. Play counts as connected from the first
Pia RTT sample. The profile stops 15 s after the last player disconnects,
unless one reconnects. -
A small clock after the You-row privacy icons shows the state:
- green while the profile is applied;
- grey while it is held back;
- yellow when there is no Pia signal or the fork stopped answering.
The Performance Clock row repeats the state. No row was added.
-
Deluxe sends no clock value and never reads or writes Horizon-OC's
config.ini. With stock Horizon-OC, or none, nothing changes and ZR+L3 does
nothing. -
On a console, the client borrows Smash's own
sm:session, because a game
may hold only one. -
The same online signal lets Auto drop an earlier match's latency mark at a
new match stage once the session has ended. -
Events 114 and 115 log the handshake and the gate. The
DISABLE_HOCboot
flag leaves the client off.
Verification
-
Host gates: 294 tests, strict Clippy, the no-default-features build and
the Skyline release build. -
Eden integration: with the test-only
tools/hoc-standinin place of
Horizon-OC. -
Console: the operator tested candidate
788537dand confirmed:- the grey clock;
- ZR+L3 on and off;
- green during a live online match;
- grey again after the match.
Its event log agrees: the handshake, both toggles, and the profile applied
through the match (1780–1789 MHz measured). -
Not yet tested on a console: that candidate released the profile 90 s
after the last sample. The 15 s release in 0.8.1 is host-tested only.
This exact build was installed on the operator's Switch but has not run
yet, and the manifest recordsruntime_tested=false.
Install
Close Smash, then replace
libssbu_online_deluxe_rewrite.nroin
atmosphere/contents/01006A800016E000/romfs/skyline/plugins/.
Keep only one Deluxe implementation. This NRO replaces the original fork,
SsbuSync and the PIA manager.manifest.jsonrecords the exact hashes, build
ID, module ID and source/native dependency provenance. The online-only mode
also needs the game-aware hoc-clk fork, built from its source.Downloads
-
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-
-
v0.8.0 Stable
released this
2026-10-25 17:25:37 -04:00 | 57 commits to main since this releaseCurrent-match Auto frame count
Fixes the stale
Auto (Nf)display that could carry the preceding match's
count through the next match. The display now samples the buffer byte used by
the network update, with a fresh observation generation for each match.- New matches start with plain
Autountil their own valid sample arrives;
observations can update during play. - Results and rematch character select retain the final count. Offline,
Training and connection-mode changes clear it. - Choosing a manual buffer invalidates the automatic observation. Switching
back to Auto stays plain until a fresh match rather than showing the manually
overwritten byte as an automatic choice. - The new read-only 13.0.5 hook has an exact instruction signature, retains no
game-memory pointer, and records changed observations with diagnostic 113.
Manual buffer application remains at the existing hook.
Also includes the already-merged revision-5 passive plugin status cells and
passive-row navigation from0d28adc. SDK/table versions are unchanged; the
SDK continues sending revision 4 descriptors.Verification
Host regression coverage includes consecutive 4f→3f matches, in-match updates,
unknown startup, stale callbacks at lifecycle boundaries, result retention,
manual-to-Auto suppression and 0–25 bounds. Release gates include host tests,
strict host and Skyline Clippy, the no-default-features build and Skyline release
build. The sampling field and exact hook bytes were checked against the
preserved Smash 13.0.5 executable.Live-console timing has not yet been validated for this fix. The package
manifest recordsruntime_tested=false; earlier release/device reports do not
establish 0.8.0 runtime acceptance. Passive status-cell runtime validation also
remains pending. Seedocs/NEXT_SESSION.mdfor the consecutive-match check.Install
Close Smash, then replace
libssbu_online_deluxe_rewrite.nroin
atmosphere/contents/01006A800016E000/romfs/skyline/plugins/.
Keep only one Deluxe implementation; this NRO replaces the original fork,
SsbuSync and the PIA manager.manifest.jsonrecords the exact hashes, build ID,
module ID and source/native dependency provenance. No device deployment was
performed as part of this release.Downloads
-
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- New matches start with plain
-
v0.7.0 Stable
released this
2026-10-24 20:40:10 -04:00 | 63 commits to main since this release0.7.0 — compact Player Info and LLUltra resolution shortcut
AI-assisted, human-directed and reviewed.
- Compact Settings: Stealth/Streamer eye and TV icons on the You row.
Select You, hold ZR, then tap X/Y to toggle them. - One console LLUltra stop: LLUltra (576p), LLUltra+ (720p), LLUltra++
(1080p). With manual console LLUltra selected, L+R+X cycles the saved
resolution in place. Elsewhere it toggles Vanilla+. - Existing INI settings and SDK/ABI 5.0.0 remain compatible. This release
accepts plugin descriptor revisions 2–4; post-tag revision 5 is not included.
Tested in Eden and on an Erista Switch without issues observed (operator report).
Works with Switch firmware 23.0.1,
Atmosphère 1.12.1
and Skyline beta2eb226f
(latest checked 2026-10-25). The operator also confirms dispatcher backoff's
benefit on Switch; numeric Eden measurements remain labelled by platform.Verification and artifact
246 unit tests plus the SDK integration test, warning-free host/Skyline Clippy,
no-default-features build, formatting and Skyline release build passed when
this package was produced. The exact release binary was captured in Eden on
2026-10-24. The earlier2f5a…candidate's console LLUltra chord was confirmed;
all 69 non-version archived inputs match. The latest general Switch report
does not specify an artifact hash. Validation
keeps those records separate.- Source/tag:
v0.7.0,9a7f81ce19374b1f783d35845c02b3fe3a5745ab. - Build:
0.7.0-9a7f81ce1937-1792670948. - NRO: 1,441,792 bytes; SHA-256
2ff456161c52522c6881956d0ad3a5a037a1a3fc74c8757a1e3a7afe49012cae. - The original manifest is unchanged; its
runtime_tested=falsereflects the
packaging checkpoint, before the later Eden capture.
Assets: the single Deluxe NRO and its manifest. Install the NRO at
sd:/atmosphere/contents/01006A800016E000/romfs/skyline/plugins/.Downloads
-
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- Compact Settings: Stealth/Streamer eye and TV icons on the You row.
-
v0.6.2 Stable
released this
2026-10-19 08:56:17 -04:00 | 65 commits to main since this release0.6.2 — Auto shows the frame count the game chose
With NetLatency on Auto, the buffer label now reads
Auto (4f): the frame count the game itself
picked for the current online session. Before the first online match of a session it reads plain
Auto; a manual buffer still reads its number.- Source: the online-latency hook (event code 9) already reads the game's buffer byte before
applying our selection. While the selection is Auto that byte is what the game chose; it is
recorded only then (a manual selection overwrites the byte) and kept until the connection returns
to Offline, so it stays readable on the results screen and the rematch character select. - Shown on the window's
Youline, theNetLatencyrow, the in-match strip'sNet:field and the
native character-select / arenaYou:line (You: Auto:Van | Auto (4f)). The native You line's
latency field grew from 4 to 10 characters soAuto (25f)fits. The local-wireless lobby digit
pane keeps plainAuto. - Unchanged: manual buffers, the peer exchange (the
Oppline still shows the opponent's announced
Auto), INI keys, event codes (code 9: a = the game's byte, b = applied), chords, plugin API (v4;
FX Control 0.2.1 remains compatible).
Operator's console reports the same day: the 0.6.0 layout "seems to work great. menu is much
cleaner", the 0.6.1 title "shows Window Options now, works fine".Verification: 240 + 1 host tests, clippy -D warnings, no-default-features build, Skyline build
(0.6.2-302c09574b3e-1792414221, NRO SHA-256
59dab7a8cd60d8d770d7a7c4f30bb668b174854d666e72086ed06e5c238768c4, 1,441,792 B). Console: installed
on the card 2026-10-19 13:01Z and booted the same day; the operator played online on Auto and
reports "tested it, Auto (Nf) shows up fine online".Assets:
libssbu_online_deluxe_rewrite.nroand itsmanifest.json(SHA-256 in the manifest), plus
two SD-layout bundles that extract to the SD root:ssbu-online-deluxe-0.6.2-302c095-bundle.zip— Deluxe 0.6.2 and FX Control 0.2.1
(c33997fc…) in the Skyline plugin folder, a README and a manifest listing every member's SHA-256.ssbu-online-deluxe-0.6.2-302c095-bundle-hoc.zip— the same plus Horizon OC 2.6.0-rel for
Atmosphère 1.12.1 (hoc.kip,exosphere.bin, the hoc-clk sysmodule, overlay and config templates,
taken unmodified from the upstream releasedist.zip, GPL-2.0) and a
bootloader/hekate_ipl.ini.horizon-oc.txtsnippet with the two lines hekate needs. Deluxe itself
does no overclocking; its Performance view records the measured clock so OC runs are visible.
Install path for the bare NRO:
sd:/atmosphere/contents/01006A800016E000/romfs/skyline/plugins/.Downloads
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- Source: the online-latency hook (event code 9) already reads the game's buffer byte before
-
v0.6.1 Stable
released this
2026-10-19 08:27:20 -04:00 | 66 commits to main since this release0.6.1 — Window Options
The last page of the L+R+Down cycle, added in 0.6.0 for the window's own toggles (PluginsPage,
OwnPages, PerfPage, PerfView, Hints), was titled justWindow. After the operator's console boot of
0.6.0 on 2026-10-19 ("seems to work great. menu is much cleaner ... other than that things are
working") the one change asked for was a real name: the page is now titled Window Options.Nothing else changed: same rows, same cycle (Settings → (Plugins) → (own pages) → Performance →
Window Options → hidden), same INI keys, same chords and event codes as 0.6.0. Plugin API unchanged
(v4); FX Control 0.2.1 remains compatible.Verification: 239 + 1 host tests, clippy -D warnings, no-default-features build, Skyline build
(0.6.1-9d0cec2bcb34-1792412803, NRO SHA-256
ef46f443e24a7d35d561599b4839c483b7fdff1c655e30f726be4ceb1a5d6051, 1,441,792 B). The 0.6.0 layout itself was
checked on the console by the operator on 2026-10-19; this title is the only difference.Assets:
libssbu_online_deluxe_rewrite.nroand itsmanifest.json(SHA-256 in the manifest).
Install path:sd:/atmosphere/contents/01006A800016E000/romfs/skyline/plugins/.Downloads
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-
Source code (ZIP)
-
v0.6.0 Stable
released this
2026-10-18 21:39:52 -04:00 | 67 commits to main since this release0.6.0 — Main page redesign
The Player Info window's first page carried 14 settings rows in three columns, the 11-row
Performance block and the frame-time plot. 0.6.0 keeps the match-time settings there and moves
everything else off it.Settings page (two columns, no opponent column):
Yousummary line:Vanilla+ | Auto | Wi-Fi(profile, buffer, interface).Oppsummary line while the peer shows:Mario | LessLag | 3 | 23ms | Ethernet(name, announced
profile and buffer, ping, interface; unannounced facts are left out), painted in the ping's
stability colour. With ZR held, Left/Right cycles the station (the old Peer row).- Rows: NetLatency, NetProfile (engine status folded in:
LessLag | Swap), Stealth, Streamer,
UltraRes (console). Name, Interface, Status and Ping are no longer rows. - One-line footer in the frame-time colour:
60.0 fps | 16.67 ms | 1080p | DRS on. The full
Performance block and the plot live on the Performance page (and Debug). - Dim hint line:
ZR+Left/Right edits L+R+Down next page L+R+X Vanilla+ L+R+ZR+Y Streamer. - While ZR is held the selected value reads
< value >, so the hold rule shows itself.
Window page (new, last in the L+R+Down cycle, always present): PluginsPage, OwnPages,
PerfPage, PerfView, Hints. The cycle is now Settings → (Plugins) → (own pages) → Performance →
Window → hidden;hide_pages=plugins,performancegives Settings → FX Control → Window → hidden.In-match strip: line 1 is
Net,Profile,Stealth,Stream,UltraRes(the page fields
moved to the Window page's strip); line 2 is>Opp:<name> | <profile> | <buffer> | <ping> | <if>
and the timing line.INI: one new key,
hints=true|false(default true; older files keep the hint line). Nothing
else changed: chords, event codes, the peer exchange, the native CSS/arena banner, the Performance
and Debug pages and plugin pages are as in 0.5.7.Verification: 239 + 1 host tests, clippy -D warnings, no-default-features build, Skyline build
(0.6.0-a0dc5d6897aa-1792370244, NRO SHA-256
4741645e62ea414ce916e1b9151af3198be52a201387c98c0c2659aff3e80293, 1,441,792 B). Not yet
booted on the console; owed: the new layout in menus, CSS, Training and a match, the Window page in
the cycle, the< value >marker, the Opp line's colour with a live opponent, the strip in a match.Assets:
libssbu_online_deluxe_rewrite.nroand itsmanifest.json(SHA-256 in the manifest).
Install path:sd:/atmosphere/contents/01006A800016E000/romfs/skyline/plugins/. Plugin API
unchanged (v4); FX Control 0.2.1 remains compatible.Downloads
-
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