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v0.6.2 Stable
released this
2026-10-19 08:56:17 -04:00 | 65 commits to main since this release0.6.2 — Auto shows the frame count the game chose
With NetLatency on Auto, the buffer label now reads
Auto (4f): the frame count the game itself
picked for the current online session. Before the first online match of a session it reads plain
Auto; a manual buffer still reads its number.- Source: the online-latency hook (event code 9) already reads the game's buffer byte before
applying our selection. While the selection is Auto that byte is what the game chose; it is
recorded only then (a manual selection overwrites the byte) and kept until the connection returns
to Offline, so it stays readable on the results screen and the rematch character select. - Shown on the window's
Youline, theNetLatencyrow, the in-match strip'sNet:field and the
native character-select / arenaYou:line (You: Auto:Van | Auto (4f)). The native You line's
latency field grew from 4 to 10 characters soAuto (25f)fits. The local-wireless lobby digit
pane keeps plainAuto. - Unchanged: manual buffers, the peer exchange (the
Oppline still shows the opponent's announced
Auto), INI keys, event codes (code 9: a = the game's byte, b = applied), chords, plugin API (v4;
FX Control 0.2.1 remains compatible).
Operator's console reports the same day: the 0.6.0 layout "seems to work great. menu is much
cleaner", the 0.6.1 title "shows Window Options now, works fine".Verification: 240 + 1 host tests, clippy -D warnings, no-default-features build, Skyline build
(0.6.2-302c09574b3e-1792414221, NRO SHA-256
59dab7a8cd60d8d770d7a7c4f30bb668b174854d666e72086ed06e5c238768c4, 1,441,792 B). Console: installed
on the card 2026-10-19 13:01Z and booted the same day; the operator played online on Auto and
reports "tested it, Auto (Nf) shows up fine online".Assets:
libssbu_online_deluxe_rewrite.nroand itsmanifest.json(SHA-256 in the manifest), plus
two SD-layout bundles that extract to the SD root:ssbu-online-deluxe-0.6.2-302c095-bundle.zip— Deluxe 0.6.2 and FX Control 0.2.1
(c33997fc…) in the Skyline plugin folder, a README and a manifest listing every member's SHA-256.ssbu-online-deluxe-0.6.2-302c095-bundle-hoc.zip— the same plus Horizon OC 2.6.0-rel for
Atmosphère 1.12.1 (hoc.kip,exosphere.bin, the hoc-clk sysmodule, overlay and config templates,
taken unmodified from the upstream releasedist.zip, GPL-2.0) and a
bootloader/hekate_ipl.ini.horizon-oc.txtsnippet with the two lines hekate needs. Deluxe itself
does no overclocking; its Performance view records the measured clock so OC runs are visible.
Install path for the bare NRO:
sd:/atmosphere/contents/01006A800016E000/romfs/skyline/plugins/.Downloads
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Source code (TAR.GZ)
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- Source: the online-latency hook (event code 9) already reads the game's buffer byte before