-
released this
2026-11-02 10:07:43 -05:00 | 2 commits to main since this releaseElite Smash detected as online
- Elite Smash and Quickplay are online from their first stage load. The
menu hooks Deluxe used to learn that a match was online do not fire on every
way into Quickplay: on the console, Elite Smash ran its waiting room and
every battle with Deluxe's connection still Offline, and only the latency
hook a few seconds into the first battle marked it online. Each stage load
now also reads the game's own scene words; an online mode (0x0701xxxx)
with a waiting-room, Quickplay or Elite battle melee value makes an Offline
connection Quickplay. Local wireless and Arena are left as they were, and an
online mode word left over from an earlier session does not promote an
offline stage. Event 107a=4records each promotion. - No new hook or write: the reads are 0.9.0's guarded scene-mode reads.
Verification
- Host gates: 321 unit and 23 integration tests (new: the console's Elite
words and Eden's Quickplay word are online; local Smash, Training and
local-wireless words are not), Clippy with warnings denied (host and
Skyline), the no-default-features build and the Skyline release build. The
build from thev0.10.2tag has the same NRO bytes as the build tested in
Eden. - Eden (2026-11-02), LAN Online Quickplay on two hosts (d01): this build
logged107 a=4at the waiting room and Quickplay at the waiting room,
battle and results stages; 0.10.1 on the other host logged Offline at the
same stages. The desync detector on both hosts ended the match at the same
frame withdesync_seen=0. - Eden (2026-11-02), the card's 16 plugins (h04): boots, Training and the
CPU Pilot page work; noUnmappedline. - Console: this build had not run on the console when it was released;
the manifest recordsruntime_tested=false. Elite Smash itself has not run
in Eden.
Install
Close Smash, then replace
libssbu_online_deluxe_rewrite.nroin
atmosphere/contents/01006A800016E000/romfs/skyline/plugins/.
Keep only one Deluxe implementation.manifest.jsonrecords the exact
hashes, build ID, module ID and source/native dependency provenance.Downloads
-
Source code (ZIP)
0 downloads
-
Source code (TAR.GZ)
0 downloads
- Elite Smash and Quickplay are online from their first stage load. The