• v0.4.1 a832441f1d

    v0.4.1 Stable

    intpa released this 2026-10-14 13:29:49 -04:00 | 196 commits to main since this release

    0.4.1 — three follow-ups from the first 0.4.0 console session

    Opponent leaves the banner when they decline a rematch. The station-leave
    event retired the opponent only through a station-to-id binding that exists
    with the opt-in peer observer; with the observer off the single remaining
    peer stayed shown until the whole session ended. An unbound station leave now
    retires the only confirmed peer (two or more peers are left alone).

    Auto recognises an online match the scene hooks missed. Two Quickplay
    matches ran with the connection still classified Offline. When the
    online-latency hook fires on a stage the hooks left Offline, Auto now treats
    that stage as an online match (LessLag on console, LLUltra on emulator,
    LLDoubles for doubles). Menus and the waiting room stay Vanilla, classified
    connections are never rewritten, manual selections ignore it.

    Native status edits need ZL. On an online character select or arena pane
    the fork-style D-pad editing changed the input buffer (Left/Right) and the
    profile (Up/Down) while the D-pad was moving the character-select hand, which
    rewrote settings nobody chose. Hold ZL with the direction to edit; the D-pad
    alone only moves the hand. ZL+ZR is still the view chord, and the Settings
    window still edits with the plain D-pad.

    Also in 0.4.0 → 0.4.1: nothing else. 0.4.0 shipped the two-image LessLag
    present-at-flush CSS fix (console: 49.9 → 59.85 fps on the hand sweep), the
    Vanilla* banner and the opt-in CAPTURE_MATCH match capture.

    Assets: libssbu_online_deluxe_rewrite.nro and manifest.json (SHA-256 in the
    manifest). Smash 13.0.5.

    Downloads