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v0.4.1 Stable
released this
2026-10-14 13:29:49 -04:00 | 196 commits to main since this release0.4.1 — three follow-ups from the first 0.4.0 console session
Opponent leaves the banner when they decline a rematch. The station-leave
event retired the opponent only through a station-to-id binding that exists
with the opt-in peer observer; with the observer off the single remaining
peer stayed shown until the whole session ended. An unbound station leave now
retires the only confirmed peer (two or more peers are left alone).Auto recognises an online match the scene hooks missed. Two Quickplay
matches ran with the connection still classified Offline. When the
online-latency hook fires on a stage the hooks left Offline, Auto now treats
that stage as an online match (LessLag on console, LLUltra on emulator,
LLDoubles for doubles). Menus and the waiting room stay Vanilla, classified
connections are never rewritten, manual selections ignore it.Native status edits need ZL. On an online character select or arena pane
the fork-style D-pad editing changed the input buffer (Left/Right) and the
profile (Up/Down) while the D-pad was moving the character-select hand, which
rewrote settings nobody chose. Hold ZL with the direction to edit; the D-pad
alone only moves the hand. ZL+ZR is still the view chord, and the Settings
window still edits with the plain D-pad.Also in 0.4.0 → 0.4.1: nothing else. 0.4.0 shipped the two-image LessLag
present-at-flush CSS fix (console: 49.9 → 59.85 fps on the hand sweep), the
Vanilla*banner and the opt-inCAPTURE_MATCHmatch capture.Assets:
libssbu_online_deluxe_rewrite.nroandmanifest.json(SHA-256 in the
manifest). Smash 13.0.5.Downloads
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