• v0.3.6 8420b3175e

    intpa released this 2026-10-13 19:54:54 -04:00 | 220 commits to main since this release

    Kernel memory probe. Every hang-trace heartbeat now carries mem_used, mem_total, mem_free and heap_region in bytes from svcGetInfo on the game process (TotalMemorySize, UsedMemorySize, HeapRegionSize), refreshed every 500 ms by the diagnostics thread and shown as a Memory row in the Debug view's Performance table. No hook changed; the UI path makes no system call. The same call works under Eden, so console and emulator headroom compare directly.

    Build 0.3.6-c45b2f91b4ee-1791935605. NRO SHA-256 792d88778925c0e6963cf5bead29b1158f73f1b535c59948ae20fef93938c5e4 (2002944 B). Gates: 301 host tests, host and Skyline clippy with warnings denied, no-default-features build, fmt, Skyline release build. See docs/VALIDATION.md "0.3.3" (0.3.6 paragraph) and docs/DEBUGGING.md "Hang trace".

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